
With the twenty-first century comes a new breed of struggling independent artist: the indie game designer. Refusing to toil for major developers, these innovators independently conceive, design, and program their distinctly personal games in the hope that they, too, may find success.
Super Meat Boy is the pride and passion of designer Edmund McMillen and programmer Tommy Refenes. Their original video game is their sole occupation and after three painstaking years, they’re waiting to see it drop on Xbox LIVE. Will the masses embrace the highly anticipated game or will it languish in virtual oblivion?
Meanwhile, developer Phil Fish lives with the hype of his incomplete game, Fez. The pressure is getting to him. Regardless of their medium, every independent artist faces the anxiety of never being noticed, or worse, falling short of expectations.
Guiding us through this world is sage Jonathan Blow, the mind behind Braid, one of the most successful independent games of all time.
First-time filmmaking duo Lisanne Pajot and James Swirsky capture the emotional journey of these meticulously obsessive artists who devote their lives to their interactive 21st-century art form.
Four developers, three games, and one ultimate goal— to express oneself through a video game.
The music for Indie Game: The Movie is by Jim Guthrie, the Canadian musician behind this year’s iOS hit, Superbrothers: Sword and Swocery EP. You can check his soundtrack (‘The Ballad of the Space Babies’) and more of his great work on Bandcamp.